Showing posts with label shelf life. Show all posts
Showing posts with label shelf life. Show all posts

03 October 2009

2nd place in Bitfilm!

The results are officially in and Shelf Life took 2nd place in the Bitfilm Festival!

We would like to thank everybody who supported us and gave us this 2nd place win! We truly appreciate the time you devoted to helping us get the votes!

The 1st place win went to a World of Warcraft film called The Orchard by Dan Ross and 3rd place went to a Second Life machinima called Scripted by Krrish Spyker.

Congratulations to the winners! And thanks to all the films that were in the voting process for creating such great films for the festival!

If you feel like watching the winners and discussing the results that is great!

We will probably post our thoughts on the Bitfilm Festival in general in another post but for now we just want to say thanks again for all the support and thanks to Bitfilm for offering such a big event for machinima to be seen and honored!
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15 March 2009

Shelf Life


A long time in the making, Shelf Life will be pixel eyes productions first major machinima.

Shelf Life went from a spontaneous clip of a man lying in the road to a full film production including a screenplay, storyboard and high quality voice acting and filming.

The final version will include detailed faceposing, custom skins, custom maps and original soundtrack.

It has taken a lot of work to put together but the outcome will be worth the effort.

Please keep updated with Shelf Life progress and make sure you don't miss the premiere!

If all goes as planned there should be something worth viewing in a couple months.
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28 February 2009

A Man Lying in the Road

This is how it all began, a man lying in the road.

Father Grigori is lying in the middle of the road only semi-conscious as Breen travels down this same road in his utility buggy. Breen swerves at the last moment to miss the man lying in the road causing him to wreck into an abandoned truck.


That was the first shot we ever created for machinima. We had no plan beyond that moment of where we wanted to go with it but we did know that we were hooked.

From that moment on the word machinima became a regular part of our world. We discovered a entire community devoted to the art of machinima and saw some amazing films that inspired us even further.

That first shot was created in a quality that would have needed to be upgraded to look good on YouTube and with no modifications to the game content at all. We actually filmed a lot of stuff under these conditions at first until we realized we had not tapped into the real potential of the game.

Our latest work is an entirely different story. Everything is shot in very high quality with custom skins, models, scripts and maps. Our expectations are very high now and we spend hours fine tuning details.

It has been a very long journey from that man lying in the road but it has opened up an entirely new world of creativity that is proving to be worth the trip.

Thanks to the machinima community for feeding our hungry minds with plenty of inspiration.
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