28 February 2009

A Man Lying in the Road

This is how it all began, a man lying in the road.

Father Grigori is lying in the middle of the road only semi-conscious as Breen travels down this same road in his utility buggy. Breen swerves at the last moment to miss the man lying in the road causing him to wreck into an abandoned truck.


That was the first shot we ever created for machinima. We had no plan beyond that moment of where we wanted to go with it but we did know that we were hooked.

From that moment on the word machinima became a regular part of our world. We discovered a entire community devoted to the art of machinima and saw some amazing films that inspired us even further.

That first shot was created in a quality that would have needed to be upgraded to look good on YouTube and with no modifications to the game content at all. We actually filmed a lot of stuff under these conditions at first until we realized we had not tapped into the real potential of the game.

Our latest work is an entirely different story. Everything is shot in very high quality with custom skins, models, scripts and maps. Our expectations are very high now and we spend hours fine tuning details.

It has been a very long journey from that man lying in the road but it has opened up an entirely new world of creativity that is proving to be worth the trip.

Thanks to the machinima community for feeding our hungry minds with plenty of inspiration.
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26 February 2009

Garry's Mod A Brief History In Geek

After playing through Half Life 2 and loving every minute it seemed as if the glory was over. Sure you can play through it again and it is almost just as fun as the first time but everything looses something after a while unless you do something to spice it up.

Then we started playing around with some mod that some guy apparently named "Garry" created...
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Download...load game...funny picture...join server...now what?

Oh, spawn whatever you want, really anything and just, like throw it around or something.

Funny, for about 1 hour. What's the point of this mod? Your bored and think about going to a TF2 or DoD server or something.

You reach for the quit button...but then...what the hell is that kid doing over there? Woah, she built a car out of random parts from scratch. Not bad, you bet you can do better.

Four hours later you have a working car, a little fort to park your car in and a jump that launches you into a wall of gas barrels. That was kinda fun...now what?
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For many the next step was creating more and more advanced creations from massive working robot towers to very complicated Rube Goldberg machines. For others it was to take the flexibility Garry's Mod gave them to control game elements and apply it to creating machinima.

The machinima aspect is what inspired us the most. Given the ample time and dedication it takes to learn the many aspects of customizing and controlling all the elements available to you it is possible to create full cinematic glory from the comfort of your messy desk.

Thank you Garry for that crazy Mod of yours.
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24 February 2009

Machinima: Creativity Unleashed

Machinima (muh-sheen-uh-muh) describes animated films created by using real time 3-D graphics engines. Most often understood as making movies using video game content.

Search for machinima and you will find a wealth of information and history on the subject so there is no need for us to duplicate that information here in detail.

Machinima has been around for a long time but you will probably find the year 1996 and the game Quake often pointed out as the key point in time for the first widely viewed machinima that started making the term more known.
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