After playing through Half Life 2 and loving every minute it seemed as if the glory was over. Sure you can play through it again and it is almost just as fun as the first time but everything looses something after a while unless you do something to spice it up.
Then we started playing around with some mod that some guy apparently named "Garry" created...
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Download...load game...funny picture...join server...now what?
Oh, spawn whatever you want, really anything and just, like throw it around or something.
Funny, for about 1 hour. What's the point of this mod? Your bored and think about going to a TF2 or DoD server or something.
You reach for the quit button...but then...what the hell is that kid doing over there? Woah, she built a car out of random parts from scratch. Not bad, you bet you can do better.
Four hours later you have a working car, a little fort to park your car in and a jump that launches you into a wall of gas barrels. That was kinda fun...now what?
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For many the next step was creating more and more advanced creations from massive working robot towers to very complicated Rube Goldberg machines. For others it was to take the flexibility Garry's Mod gave them to control game elements and apply it to creating machinima.
The machinima aspect is what inspired us the most. Given the ample time and dedication it takes to learn the many aspects of customizing and controlling all the elements available to you it is possible to create full cinematic glory from the comfort of your messy desk.
Thank you Garry for that crazy Mod of yours.
Showing posts with label machinima. Show all posts
Showing posts with label machinima. Show all posts
26 February 2009
24 February 2009
Machinima: Creativity Unleashed
Machinima (muh-sheen-uh-muh) describes animated films created by using real time 3-D graphics engines. Most often understood as making movies using video game content.
Search for machinima and you will find a wealth of information and history on the subject so there is no need for us to duplicate that information here in detail.
Machinima has been around for a long time but you will probably find the year 1996 and the game Quake often pointed out as the key point in time for the first widely viewed machinima that started making the term more known.
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Search for machinima and you will find a wealth of information and history on the subject so there is no need for us to duplicate that information here in detail.
Machinima has been around for a long time but you will probably find the year 1996 and the game Quake often pointed out as the key point in time for the first widely viewed machinima that started making the term more known.
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