03 October 2009

2nd place in Bitfilm!

The results are officially in and Shelf Life took 2nd place in the Bitfilm Festival!

We would like to thank everybody who supported us and gave us this 2nd place win! We truly appreciate the time you devoted to helping us get the votes!

The 1st place win went to a World of Warcraft film called The Orchard by Dan Ross and 3rd place went to a Second Life machinima called Scripted by Krrish Spyker.

Congratulations to the winners! And thanks to all the films that were in the voting process for creating such great films for the festival!

If you feel like watching the winners and discussing the results that is great!

We will probably post our thoughts on the Bitfilm Festival in general in another post but for now we just want to say thanks again for all the support and thanks to Bitfilm for offering such a big event for machinima to be seen and honored!
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01 October 2009

Nice report on Shelf Life chapter one

We were contacted by Christopher Kayser who is a Columbia College Student. He asked some questions about Shelf Life chapter one and said he wanted to do a report on it for his class. The report was very nice to us and so we thought we would share it here.
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Machinima: Shelf Life
The machinima Shelf Life really stands out as a prime example of what can be done in this media form. Shelf Life is a Half Life 2 machinima created by a small group of talented individuals based in San Francisco, California. This group came together to form Pixel Eyes Productions. Starting in early 2007 they tried their hands at recording content from the popular game Half Life 2 and the popular modification known as Garry's Mod. Their first published creation is Shelf Life: Chapter One. This machinima stands out for its professional quality.

Shelf Life is superior to many machinima in it's production by four main ways. First, excellent use of in game assets. Second, camera angles and special effects. Third, movement and mannerisms of character models in the machinima rival the quality of movement and mannerisms that the game makers themselves created. Fourth, extraordinary use of mod tools and third party software.

Shelf Life used a large amount of in game assets in an adaptable way. Most machinima use in game assets without altering them. Some just grab the characters and basically green screen the characters into other areas. Shelf Life did something different.

They took maps, vehicles, and models and altered almost all of them. For example: the main character (Charles) is giving a presentation in what is the very first level of the regular Half Life 2 game. Pixel Eyes productions took the room, added a bunch of chairs, a raised podium, and added a bunch of props. The result was that the room was only barely recognizable from it's in game version. Just after the presentation finishes Charles leaves and he meets another character while standing at the entrance to a large mansion or university building of some sort. The building is clean, bright and shiny, old looking, but well taken care of in a welcoming way. The in game version is darker, dirty, and imposing in a hostile way. Pixel Eyes Productions did a masterful job of cleaning up this existing model and adapting it to their uses.

I contacted Pixel Eyes Productions with questions about their techniques and their response is as follows. " Using the post processing option in Garry's Mod we adjusted the lighting to make things look more inviting and pleasant. We then used a lot of props to create a more alive setting. We put up trees, street lamps, shrubs, benches, planters, etc. That brings a lot of life to a set and makes it feel alive. Finally, we used a console command that actually removes some of the details of the original map. It removes only certain things like graffiti, dead leaves on the ground and some other small details that make a place look run down."

Shelf Life really showed off their skill with their camera angles and their lighting techniques. I questioned James Spencer from Pixels Eyes Productions and he informed me that most of their lighting effects were actually done in game when they were shooting. Garry's Mod offers several post processing options along with the ability to create different light sources wherever they need them. It really is like working on a real set. You need lights, cameras, and action. Sorry, I couldn't resist. The interesting thing that I found was that Shelf Life really was created more like a TV show or a movie then I ever imaged machinima being. Sure, all of this is in a digital world, but the same issues apply. Further more, I found it really fascinating that the fade to white and black when Charles(main character) wakes up at the end was all done in game while they were shooting. Very few lighting effects were added during editing. Pixel Eyes Productions also used Adobe Premier for their work.

While researching Shelf Life I read at www.pixeleyesproductions.com that they used the same tools that Valve(The creators of Half Life2) uses to create facial animations. The exact program is called "Faceposer" and it allowed Pixel Eyes Productions to apply animations and lip sync the dialogue. It even provides ways for subtle facial movements so that they can really bring the characters to life.

Shelf Life also used very recognizable character models that fans would have strong, but mixed, emotions towards. Shelf Life masterfully crafted these in game characters into their story in such a way that it honestly feels like Shelf Life could easily be an alternate reality to the Half Life series. The characters have different names and different voices, but they still feel like old acquaintances, but in a great way. I would chalk this up to the writers, but the editors and special effects guys did a marvelous job of adapting these character models and their movements/mannerisms to this story. Pixel Eyes Productions used scripts and "Faceposer" to get the character movement down just right. According to James Spencer of Pixel Eyes Productions, all the animation work was very tedious, but it paid off since their characters really came to life in the final product.

I really have to commend Pixel Eyes Productions for its alteration and adaptation of in game assets, especially the characters. Most of the machinima I have watched do a decent job with character movement, but most of it is just regular movement of the in game characters with adding the slightest bits of quirks so that they appear to be different then other characters. Pixel Eyes Productions went well past the extra mile with their work. The movement of the characters and especially the fight scene are all masterfully done. There is none of the stutter movement that goes along with normally player controlled characters. I was and still am amazed at how natural the animations look. It truly is good enough to rival that of Valve's work with NPC movement in their own games.

I have already hit upon my last point a few times, but Shelf Life should also be examined for its use of user created content, sets, and use of third party software. Pixel Eyes Productions repurposed a lot of the in game maps, but they also used a number of user created maps for their filming. According to James a lot of time and effort was spent with setting up and perfecting the sets that they used. Shelf Life might have only been under 20 minutes long, but the shear amount of effort they put into this production is staggering to think about. I already quoted on what they did for one set previously, they had to do that level of work many of the sets. Near as I could tell, there were only about two maybe three sets that were not altered past cleaning the map up of enemies.

In conclusion, Shelf Life may very well be a golden standard machinima for anyone just getting their hands into this young media form. Pixel Eyes Productions is a prime example of what a group of dedicated individuals can accomplish when companies like Valve provide the online community with their own tools. I, for one, am waiting with high anticipation for Shelf Life: Chapter Two.

Christopher Kayser - Game Designer for Toxic Interactive and Columbia College Student

"


Thanks Chris!
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24 September 2009

Shelf Life Chapter Two

Since the release of chapter one we have been very busy and have not had the time required to really jump into chapter two. We think are starting to turn the corner though and are going to be able to ramp up our production time.

Just yesterday we had a brainstorming session that went really well and we are excited to get some of the new ideas into production.

We spent a lot of time promoting chapter one and entering it into festivals. The Bitfilm Festival voting period has just concluded and we are waiting for the results of that to come in. Good luck to all the films running!

Next up for festivals is the Cinemanila Festival in the Philippines http://www.cinemanila.org.ph/ and of course Machinima Expo http://machiniplex.net/expo/

We have really enjoyed getting involved in the machinima community and would again like to thank everybody for their support and feedback.

Hope to start seeing you all again soon on Steam! Keep gaming and keep watching machinima!

- James Spencer
3 comments

16 September 2009

Bitfilm Festival 2009 Voting

This is the last week for voting for the machinima segment of the Bitfilm Festival 2009.

There are a lot of great films included in the festival that have had a lot of hard work put into them by their makers. Please take the time to support these efforts by going to the Bitfilm site and voting.

http://www.bitfilm.com/festival/machinima.php

Of course we are here to promote Shelf Life since that is our machinima that is included in the festival. We worked really hard on Shelf Life for a long time and are very happy it is being included in Bitfilm. It would be an amazing payoff for our work to actually get recognized with a win at Bitfilm. If you think Shelf Life is worthy then please take the time to give us your five star vote.

The most important thing of course is just to vote though no matter who you vote for. These festivals need voter participation to be successful so if you enjoy machinima please support it by supporting the Bitfilm Festival voting process.

Thanks for watching!
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27 August 2009

DragonCon, Bitfilm, YouTube and Interview!

It has been just a month and a half since Shelf Life chapter one went live on our YouTube channel and the response has been amazing!

It went live on July 6, 2009 and now our YouTube channel has over 2,200 subscribers, over 11,000 channel views and Shelf Life has over 30,000 video views and overall our videos have over 88,000 views.

Relatively small numbers in the bloated world of superstar million-hits-per-day channels that exist out there but we have only been around for a hand full of weeks!

Plus, we are talking about machinima here. As awesome as it is the word still leaves a blank expression on most faces.

In addition to our channel interest Shelf Life has been accepted into the Bitfilm Film Festival and it will be screening at the massive geek extravaganza DragonCon!

DragonCon starts next week and Shelf Life will be showing on Friday the 4th at the Augusta Room in the Sheraton hotel at 7:00 pm. So if you are going to DragonCon please add that to your list of to-dos!

The Bitfilm contest is currently in the voting process so please go to the machinima section and vote for Shelf Life! :)

We also did an interview about Shelf Life and machinima in general that was really fun and interesting. The interview is not available yet and we feel we need to keep the source secret for now in case it does not air or the source has plans for the release that we do not want to spoil. But either way it was a fun afternoon talking about it.

Overall we have had an amazing run since Shelf Life went live and it has been a lot fun! We would really like to thank everybody who showed us their support!

Please stay in touch!

- James
2 comments

16 July 2009

Shelf Life Accepted in Bitfilm Festival

We just got word the other day that Shelf Life has been accepted into the Bitfilm festival!

We are very excited about this and hope to receive some of your votes when voting starts next month. I believe the voting starts August 20.

Shelf Life was a lot of hard work but it was also a lot of fun and we appreciate all the support we have gotten.

It would be amazing to walk away with a win in the machinima category for Shelf Life! But we are very happy being accepted along with all the other great machinima this year.

We will keep you posted on the festival and voting!
3 comments

07 July 2009

Shelf Life chapter one released!

Woooo! We released Shelf Life chapter one! Whew. Well, now what? Now, we get to work finishing chapter two and beyond.

But also, maybe take some time to catch up on the other small things like not neglecting this blog entirely and maybe even updating the website a bit.

Finishing chapter one took almost all of our time so other things were left unattended, including gaming. I have not seen a sticky grenade or a zombie horde in a long time.

So we will try to catch up on stuff and also get chapter two going as fast as we can.

Thanks so much for all the support and feedback for chapter one. If you stumbled in here and have not seen Shelf Life please take a look at our YouTube channel: http://www.youtube.com/user/pixeleyesproductions


See you soon!

- James
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